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GRAPHICSINTERFACE
1998
13 years 6 months ago
Pain and Fatigue in Desktop VR
This paper describes a comprehensive experimental evaluation of a two-handed free-form surface editor called THRED, which uses a pair of Polhemus 3D trackers with added buttons in...
Christopher D. Shaw
ISVC
2007
Springer
13 years 11 months ago
Simulation of Flexible Tubes in VR
Abstract. We present a Virtual Reality application enabling interactive, physically correct simulation of tube-like flexible objects. Our objective was to describe flexible objec...
Florian Mannuß, André Hinkenjann, Ger...
ICAT
2007
IEEE
13 years 11 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
CGF
2007
101views more  CGF 2007»
13 years 5 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
NPC
2007
Springer
13 years 11 months ago
Performance Prediction for Mappings of Distributed Applications on PC Clusters
Abstract. Distributed applications running on clusters may be composed of several components with very different performance requirements. The FlowVR middleware allows the develop...
Sylvain Jubertie, Emmanuel Melin