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PRESENCE
2008
185views more  PRESENCE 2008»
13 years 4 months ago
Pilot Evaluation Study of a Virtual Paracentesis Simulator for Skill Training and Assessment: The Beneficial Effect of Haptic Di
Effective, real-time training of health care professionals in invasive procedures is a challenging task. Furthermore, assessing in practice the acquisition of the dexterity and sk...
Costas S. Tzafestas, Kostas Birbas, Yiannis Koumpo...
PRESENCE
2008
155views more  PRESENCE 2008»
13 years 4 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
IJVR
2007
110views more  IJVR 2007»
13 years 4 months ago
Real Time Animation and Illumination in Ancient Roman Sites
—The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, G...
IJVR
2007
128views more  IJVR 2007»
13 years 4 months ago
Occlusion Management in Immersive and Desktop 3D Virtual Environments: Theory and Evaluation
—We present an empirical usability experiment studying the relative strengths and weaknesses of three different occlusion management techniques for discovering and accessing obje...
Niklas Elmqvist, Mihail Eduard Tudoreanu
CGF
2002
127views more  CGF 2002»
13 years 4 months ago
Projective Texture Mapping with Full Panorama
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordin...
Dongho Kim, James K. Hahn