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ATAL
2008
Springer
13 years 7 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
TCOM
2010
61views more  TCOM 2010»
13 years 3 months ago
Variable-rate M-PSK communications without channel amplitude estimation
—Channel estimation at the receiver side is essential to adaptive modulation schemes, prohibiting low complexity systems from using variable rate and/or variable power transmissi...
Athanasios S. Lioumpas, George K. Karagiannidis
IJVR
2008
144views more  IJVR 2008»
13 years 3 months ago
PC Clusters for Virtual Reality
In the late 90's, the emergence of high-performance 3D commodity graphics cards paved the way to the use of PC clusters for high-performance Virtual Reality (VR) applications....
Luciano P. Soares, Bruno Raffin, Joaquim A. Jorge
VR
2008
IEEE
169views Virtual Reality» more  VR 2008»
13 years 11 months ago
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, es...
Thies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmu...
IADIS
2004
13 years 6 months ago
Using Ontologies to Build Virtual Worlds for the Web
Today, the development of a VR application is still a long and difficult task. You need to be skilled in Virtual Reality (VR) technology to be able to develop a Virtual World. The...
Wesley Bille, Olga De Troyer, Frederic Kleinermann...