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2010
IEEE
136views Virtual Reality» more  VR 2010»
13 years 3 months ago
GUD WIP: Gait-Understanding-Driven Walking-In-Place
Jeremy D. Wendt, Mary C. Whitton, Frederick P. Bro...
VR
2010
IEEE
165views Virtual Reality» more  VR 2010»
13 years 3 months ago
In-Place Sketching for content authoring in Augmented Reality games
Nate Hagbi, Raphael Grasset, Oriel Bergig, Mark Bi...
VR
2010
IEEE
434views Virtual Reality» more  VR 2010»
13 years 3 months ago
A real-time multi-cue hand tracking algorithm based on computer vision
Zhigeng Pan, Yang Li, Mingmin Zhang, Chao Sun, Kan...
PRESENCE
2010
76views more  PRESENCE 2010»
13 years 6 days ago
Modularity for Large Virtual Reality Applications
This paper focuses on the design of high performance VR applications. These applications usually involve various I/O devices and complex simulations. A parallel architecture or gri...
Jérémie Allard, Jean-Denis Lesage, B...