Sciweavers

12 search results - page 1 / 3
» vr 2011
Sort
View
VR
2011
IEEE
192views Virtual Reality» more  VR 2011»
12 years 7 months ago
Continual surface-based multi-projector blending for moving objects
We introduce a general technique for blending imagery from multiple projectors on a tracked, moving, non-planar object. Our technique continuously computes visibility of pixels ov...
Peter Lincoln, Greg Welch, Henry Fuchs
VR
2011
IEEE
284views Virtual Reality» more  VR 2011»
12 years 7 months ago
Psychophysical influence of mixed-reality visual stimulation on sense of hardness
In a mixed-reality (MR) environment, the appearance of touchable objects can be changed by superimposing a computer-generated image (CGI) onto them (MR visual stimulation). At the...
Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hid...
VR
2011
IEEE
222views Virtual Reality» more  VR 2011»
12 years 7 months ago
Mobile Augmented Reality at the Hollywood Walk of Fame
This work introduces techniques to facilitate large-scale Augmented Reality (AR) experiences in unprepared outdoor environments. We develop a shape-based object detection framewor...
Thommen Korah, Jason Wither, Yun-Ta Tsai, Ronald A...
3DUI
2011
92views more  3DUI 2011»
12 years 3 months ago
Cortical neural response to visual navigation through a Virtual environment
This poster reports the preliminary results of an on-going near infrared spectroscopy (NIRS) study conducted to examine cortical response to visual motion typically found in Virtu...
Zifan Wang, Richard So, Chehin Chan, Arnold Wilkin...
VR
2011
IEEE
376views Virtual Reality» more  VR 2011»
12 years 7 months ago
Self-motion illusions in immersive virtual reality environments
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
Gerd Bruder, Frank Steinicke, Phil Wieland