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VRST
2000
ACM
13 years 9 months ago
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
Kyoung Shin Park, Yongjoo Cho, Naveen K. Krishnapr...
VRST
2000
ACM
13 years 9 months ago
Message caching for local and global resource optimization in shared virtual environments
The use of Shared Virtual Environments is growing in areas such as multi-player video games, military and industrial training, and collaborative design and engineering. At the sam...
Helmuth Trefftz, Ivan Marsic
VRST
2000
ACM
13 years 9 months ago
A framework for rapid evaluation of prototypes with augmented reality
In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture. The design of such prototypes is a time consuming proc...
Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Dani...
VRST
2000
ACM
13 years 9 months ago
Fast perception-based depth of field rendering
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
Jurriaan D. Mulder, Robert van Liere
VRST
2000
ACM
13 years 9 months ago
DEVA3: architecture for a large-scale distributed virtual reality system
In this paper we present the work undertaken by the Advanced Interfaces Group at the University of Manchester into the design and development of a system to support large numbers ...
Steve Pettifer, Jonathan Cook, James Marsh, Adrian...