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WSCG
2003
164views more  WSCG 2003»
13 years 7 months ago
Visual System for Tracking and Interpreting Selected Human Actions
This paper describes an autonomous vision system for realization of tasks consist of following a person with a mobile robot as well as interpreting some static and dynamic command...
Bogdan Kwolek
WSCG
2003
160views more  WSCG 2003»
13 years 7 months ago
Avatar Gestures
This paper describes the concept and control of a 3d Avatar system with mimic and gestures as a conversational user interface. The Avatar system including gestures and mimic is ba...
Thomas Rieger
WSCG
2003
148views more  WSCG 2003»
13 years 7 months ago
The Second Order Particle System
In this paper we present an extension to the classical particle system. We unify particles, particle sources, and force generators into a second order particle system. In the seco...
Tommi Ilmonen, Janne Kontkanen
WSCG
2003
152views more  WSCG 2003»
13 years 7 months ago
Mesh Simplification Based on Shading Characteristic
Mesh simplification is a key research area in scientific visualizationand virtual reality. The paper presents a new method of polyhedral model simplification based on vision chara...
Hui Zhang, Huazhong Shu, Limin Luo
WSCG
2003
130views more  WSCG 2003»
13 years 7 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara