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MST
2011
237views Hardware» more  MST 2011»
12 years 11 months ago
On the Complexity of Computing Winning Strategies for Finite Poset Games
This paper is concerned with the complexity of computing winning strategies for poset games. While it is reasonably clear that such strategies can be computed in PSPACE, we give a ...
Michael Soltys, Craig Wilson
EJC
2007
13 years 4 months ago
Bart-Moe games, JumbleG and discrepancy
Let A and B be hypergraphs with a common vertex set V . In a (p, q, A ∪ B) Bart-Moe game, the players take turns selecting previously unclaimed vertices of V . The game ends whe...
Dan Hefetz, Michael Krivelevich, Tibor Szabó...
ACG
2006
Springer
13 years 10 months ago
A New Family of k-in-a-Row Games
First, this paper introduces a new family of k-in-a-row games, Connect(m, n, k, p, q). In Connect(m, n, k, p, q), two players alternately place p stones on an m × n board in each ...
I-Chen Wu, Dei-Yen Huang
TACAS
2009
Springer
157views Algorithms» more  TACAS 2009»
13 years 11 months ago
Alpaga: A Tool for Solving Parity Games with Imperfect Information
Alpaga is a solver for parity games with imperfect information. Given the description of a game, it determines whether the first player can ensure to win and, if so, it constructs...
Dietmar Berwanger, Krishnendu Chatterjee, Martin D...