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VR
2008
IEEE
155views Virtual Reality» more  VR 2008»
13 years 10 months ago
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
As the use of virtual and augmented reality applications becomes more common, the need to fully understand how observers perceive spatial relationships grows more critical. One of...
Adam Jones, J. Edward Swan II, Gurjot Singh, Eric ...
ISMAR
2008
IEEE
13 years 10 months ago
Multiple 3D Object tracking for augmented reality
We present a method that is able to track several 3D objects simultaneously, robustly, and accurately in real-time. While many applications need to consider more than one object i...
Youngmin Park, Vincent Lepetit, Woontack Woo
ISMAR
2008
IEEE
13 years 10 months ago
The design of a mixed-reality book: Is it still a real book?
In this paper we present the results of our long term development of a mixed reality book. Most previous work in the area has focused on the technology of augmented reality books,...
Raphael Grasset, Andreas Dünser, Mark Billing...
ISMAR
2008
IEEE
13 years 10 months ago
Collocated AAR: Augmenting After Action Review with Mixed Reality
This paper proposes collocated After Action Review (AAR) of training experiences. Through Mixed Reality (MR), collocated AAR allows users to review past training experiences in si...
John Quarles, Samsun (Sem) Lampotang, Ira Fischler...
ISMAR
2008
IEEE
13 years 10 months ago
Augmented robot agent: Enhancing co-presence of the remote participant
In this paper, we present a tele-meeting system which uses an augmented robot agent as the representation of the remote participant. In this system, we augment a 3D volume video o...
Jane Hwang, Sang Yup Lee, Sang Chul Ahn, Hyoung-Go...
ISMAR
2008
IEEE
13 years 10 months ago
ComposAR: An intuitive tool for authoring AR applications
This paper introduces ComposAR, a tool to allow a wide audience to author AR and MR applications. It is unique in that it supports both visual programming and interpretive scripti...
Hartmut Seichter, Julian Looser, Mark Billinghurst
ISMAR
2008
IEEE
13 years 10 months ago
Compositing for small cameras
To achieve a realistic integration of virtual and real imagery in video see-through augmented reality, the rendered images should have a similar appearance and quality to those ca...
Georg Klein, David W. Murray
ISMAR
2008
IEEE
13 years 10 months ago
Virtual redlining for civil engineering in real environments
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
Gerhard Schall, Erick Méndez, Dieter Schmal...
ISMAR
2008
IEEE
13 years 10 months ago
Perception thresholds for augmented reality navigation schemes in large distances
Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design i...
Marcus Tönnis, Leslie Klein, Gudrun Klinker
ISMAR
2008
IEEE
13 years 10 months ago
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the field. This paper re...
Feng Zhou, Henry Been-Lirn Duh, Mark Billinghurst