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DIMEA
2008
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13 years 6 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern
ACMACE
2008
ACM
13 years 6 months ago
Photogeist: an augmented reality photography game
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Cody Watts, Ehud Sharlin
EDUTAINMENT
2006
Springer
13 years 6 months ago
The ARTable: An AR-Based Tangible User Interface System
Augmented Reality (AR) and Tangible User Interface (TUI) have been proven to provide intuition to human computer interface with richness of a tactile sense. Recent implementations ...
Youngmin Park, Woontack Woo
ACMACE
2008
ACM
13 years 6 months ago
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book
Recently several researchers have developed augmented reality books which involve overlaying virtual content onto the pages of a real book. In this paper, we extend this general c...
Raphael Grasset, Andreas Dünser, Mark Billing...
ACMACE
2008
ACM
13 years 6 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
ACMACE
2008
ACM
13 years 6 months ago
An affective model of user experience for interactive art
The development of Affective Interface technologies makes it possible to envision a new generation of Digital Arts and Entertainment applications, in which interaction will be bas...
Stephen W. Gilroy, Marc Cavazza, Rémi Chaig...
AVI
2008
13 years 6 months ago
Image geo-mashups: the example of an augmented reality weather camera
This paper presents the general idea of image geo-mashups, which combines concepts from web mashups and augmented reality by adding geo
Jana Gliet, Antonio Krüger, Otto Klemm, Johan...
SIGGRAPH
1995
ACM
13 years 7 months ago
A frequency-domain analysis of head-motion prediction
The use of prediction to eliminate or reduce the effects of system delays in Head-Mounted Display systems has been the subject of several recent papers. A variety of methods have ...
Ronald Azuma, Gary Bishop
CLOR
2006
13 years 8 months ago
What and Where: 3D Object Recognition with Accurate Pose
Abstract. Many applications of 3D object recognition, such as augmented reality or robotic manipulation, require an accurate solution for the 3D pose of the recognized objects. Thi...
Iryna Gordon, David G. Lowe
ICAT
2007
IEEE
13 years 8 months ago
Direct-Projected AR Based Interactive User Interface for Medical Surgery
In the field of computer aided surgery, augmented reality (AR) technology has been successfully used for enhancing accuracy of surgery and making surgeons convenient by visually a...
Byung-Kuk Seo, Moon-Hyun Lee, Hanhoon Park, Jong-I...