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VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
8 years 9 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
VR
2010
IEEE
177views Virtual Reality» more  VR 2010»
8 years 9 months ago
Is the rubber hand illusion induced by immersive virtual reality?
The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an...
Ye Yuan, Anthony Steed
VR
2010
IEEE
147views Virtual Reality» more  VR 2010»
8 years 9 months ago
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments
Non-photorealistically rendered (NPR) immersive virtual environments (IVEs) can facilitate conceptual design in architecture by enabling preliminary design sketches to be previewe...
Lane Phillips, Brian Ries, Michael Kaeding, Victor...
VR
2010
IEEE
144views Virtual Reality» more  VR 2010»
8 years 9 months ago
Evaluating haptic feedback in virtual environments using ISO 9241-9
The ISO 9241 Part 9 standard [2] pointing task is used to evaluate passive haptic feedback in target selection in a virtual environment (VE). Participants performed a tapping task...
Robert J. Teather, Daniel Natapov, Michael Jenkin
VR
2010
IEEE
136views Virtual Reality» more  VR 2010»
8 years 9 months ago
GUD WIP: Gait-Understanding-Driven Walking-In-Place
Jeremy D. Wendt, Mary C. Whitton, Frederick P. Bro...
VR
2010
IEEE
165views Virtual Reality» more  VR 2010»
8 years 9 months ago
In-Place Sketching for content authoring in Augmented Reality games
Nate Hagbi, Raphael Grasset, Oriel Bergig, Mark Bi...
VR
2010
IEEE
200views Virtual Reality» more  VR 2010»
8 years 9 months ago
Mixed reality in virtual world teleconferencing
In this paper we present a Mixed Reality (MR) teleconferencing application based on Second Life (SL) and the OpenSim virtual world. Augmented Reality (AR) techniques are used for ...
Tuomas Kantonen, Charles Woodward, Neil Katz
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
8 years 9 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
VR
2010
IEEE
185views Virtual Reality» more  VR 2010»
8 years 9 months ago
Exploiting change blindness to expand walkable space in a virtual environment
We present a technique for exploiting change blindness to allow the user to walk through an immersive virtual environment that is much larger than the available physical workspace...
Evan A. Suma, Seth Clark, Samantha L. Finkelstein,...
VR
2010
IEEE
139views Virtual Reality» more  VR 2010»
8 years 9 months ago
Buttonless clicking: Intuitive select and pick-release through gesture analysis
Clicking is a key feature any interaction input system needs to provide. In the case of 3D input devices, such a feature is often difficult to provide (e.g. vision-based, or trac...
Ali Choumane, Géry Casiez, Laurent Grisoni
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