Sciweavers

CSCWD
2009
Springer
13 years 11 months ago
Towards the use of collaborative virtual environments to crew unmanned oil platforms
This paper presents a human-centered vision of unmanned but crewed platforms, combining an onshore collaborative hybrid environment and an intelligent offshore oilfield. Computer ...
Hugo Fuks, Alberto Raposo, Simone Diniz Junqueira ...
VW
2009
Springer
217views Virtual Reality» more  VW 2009»
13 years 11 months ago
Collaboration in 3D Shared Spaces Using X3D and VRML
—We propose a framework for visual and haptic collaboration in 3D shared virtual spaces. Virtual objects can de declared as shared objects which visual and physical properties ar...
Lei Wei, Alexei Sourin, Herbert Stocker
VW
2009
Springer
130views Virtual Reality» more  VW 2009»
13 years 11 months ago
The Conditions of Permeability: How Shared Cyberworlds Turn into Laboratories of Possible Worlds
— Numerous simultaneous paths open in front of the cybernaut, whose person is reflected in the various windows opened on the screen like many fragments of mirror. Yet, the fragme...
Caterina Desiato
VW
2009
Springer
153views Virtual Reality» more  VW 2009»
13 years 11 months ago
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras
—A fully-articulated visual representation of a user in an immersive virtual environment (IVE) can enhance the user’s subjective sense of feeling present in the virtual world. ...
Gerd Bruder, Frank Steinicke, Kai Rothaus, Klaus H...
VW
2009
Springer
153views Virtual Reality» more  VW 2009»
13 years 11 months ago
A Content Management System for User-Driven Museums in Second life
—Over two decades, a great expectation on digital museums has been addressed but most of them have been implemented based on web technologies. Emerging Second Life, which support...
Kingkarn Sookhanaphibarn, Ruck Thawonmas
VR
2009
IEEE
188views Virtual Reality» more  VR 2009»
13 years 11 months ago
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
13 years 11 months ago
Does a Gradual Transition to the Virtual World increase Presence?
In order to increase a user’s sense of presence in an artificial environment some researchers propose a gradual transition from reality to the virtual world instead of immersin...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Anth...
VR
2009
IEEE
159views Virtual Reality» more  VR 2009»
13 years 11 months ago
Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
We tested users’ depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor ...
Mark A. Livingston, Zhuming Ai, J. Edward Swan II,...
VR
2009
IEEE
112views Virtual Reality» more  VR 2009»
13 years 11 months ago
Effects of Latency and Spatial Jitter on 2D and 3D Pointing
We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and a 3D movement. First, we characterize jitter and latency in a 3D tracking device and...
Robert J. Teather, Andriy Pavlovych, Wolfgang St&u...