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VR
2002
IEEE
183views Virtual Reality» more  VR 2002»
8 years 10 months ago
Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment
: This paper presents a set of pinch glove-based user interface tools for an outdoor wearable augmented reality computer system. The main form of user interaction is the use of han...
Bruce H. Thomas, Wayne Piekarski
VR
2002
IEEE
110views Virtual Reality» more  VR 2002»
8 years 10 months ago
A Virtual Reality Tool for Teleoperation Research
Nancy Rodriguez, Jean-Pierre Jessel, Patrice Torgu...
VR
2002
IEEE
170views Virtual Reality» more  VR 2002»
8 years 10 months ago
Handling of Virtual Contact in Immersive Virtual Environments: Beyond Visuals
This paper addresses the issue of improving the perception of contact that users make with purely virtual objects in virtual environments. Because these objects have no physical c...
Robert W. Lindeman, James N. Templeman, John L. Si...
VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
8 years 10 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
VR
2002
IEEE
147views Virtual Reality» more  VR 2002»
8 years 10 months ago
Designing Virtual Environments to Support Cooperation in the Real World
Much of the current research in the design of virtual environments is centred on laboratory prototypes and emphasis is placed on supporting cooperation within the virtual world its...
Andy Crabtree, Tom Rodden, John A. Mariani
VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
8 years 10 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...
VR
2002
IEEE
160views Virtual Reality» more  VR 2002»
8 years 10 months ago
Simulating Self-Motion II: A Virtual Reality Tricycle
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...
VR
2002
IEEE
174views Virtual Reality» more  VR 2002»
8 years 10 months ago
Immersive and Interactive Exploration of Billion-Atom Systems
We have developed a visualization system, named Atomsviewer, to render a billion atoms from the results of a molecular dynamics simulation. This system uses a hierarchical view fr...
Ashish Sharma, Xinlian Liu, Paul Miller, Aiichiro ...
VR
2002
IEEE
133views Virtual Reality» more  VR 2002»
8 years 10 months ago
Distributed Display Approach Using PHMD with Infrared Camera
The aim of this study is to explore the feasibility of multiple display environment technology in the real world. In this paper, the wearable projector, with an infrared camera an...
Ryugo Kijima, Kenji Haza, Yoshihiro Tada, Takeo Oj...
NPL
2002
178views more  NPL 2002»
8 years 10 months ago
Walking on Virtual Tiles
Abstract. This paper examines the application of virtual reality cues, generating the biofeedback effects of a real tiled floor, reported in [8], for gait improvement in Parkinson&...
Yoram Baram, Judith Aharon-Peretz, Yahalomit Simio...
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