Sciweavers

APGV
2008
ACM
13 years 7 months ago
Perception-motivated interpolation of image sequences
We present a method for image interpolation which is able to create high-quality, perceptually convincing transitions between recorded images. By implementing concepts derived fro...
Timo Stich, Christian Linz, Christian Wallraven, D...
APGV
2008
ACM
102views Visualization» more  APGV 2008»
13 years 7 months ago
Neural modeling of flow rendering effectiveness
Daniel Pineo, Colin Ware
APGV
2008
ACM
145views Visualization» more  APGV 2008»
13 years 7 months ago
On optimal resampling of view and illumination dependent textures
The use of illumination and view dependent textural information is one way to capture the realistic appearance of genuine materials. One example of such data is the bidirectional ...
Jirí Filip, Mike J. Chantler, Michal Haindl
APGV
2008
ACM
100views Visualization» more  APGV 2008»
13 years 7 months ago
Shape-dependent gloss correction
Peter Vangorp, Philip Dutré
APGV
2008
ACM
164views Visualization» more  APGV 2008»
13 years 7 months ago
Quantifying usability in secure graphics: assessing the user costs of protecting 3D content
There is an increasing need for methods for secure dissemination of interactive 3D graphics content, providing protection for valuable 3D models while still allowing them to be wi...
Jiajun Zhu, Jonathan Z. Bakdash, David Koller, Tho...
APGV
2008
ACM
141views Visualization» more  APGV 2008»
13 years 7 months ago
The assumed light direction for perceiving shape from shading
Recovering 3D shape from shading is an ill-posed problem that the visual system can solve only by making use of additional information such as the position of the light source. Pr...
James P. O'Shea, Martin S. Banks, Maneesh Agrawala
APGV
2008
ACM
193views Visualization» more  APGV 2008»
13 years 7 months ago
Probing dynamic human facial action recognition from the other side of the mean
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
Cristóbal Curio, Martin A. Giese, Martin Br...
APGV
2008
ACM
172views Visualization» more  APGV 2008»
13 years 7 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...