Sciweavers

AAAI
1996
13 years 5 months ago
Building Steady-State Simulators via Hierarchical Feedback Decomposition
In recent years, compositional modeling and selfexplanatory simulation techniques have simplified the process of building dynamic simulators of physical systems. Building steady-s...
Nicolas F. Rouquette
AAAI
1996
13 years 5 months ago
A Connectionist Framework for Reasoning: Reasoning with Examples
We present a connectionist architecture that supports almost instantaneous deductive and abductive reasoning. The deduction algorithm responds in few steps for single rule queries...
Dan Roth
AAAI
1996
13 years 5 months ago
Evolution-Based Discovery of Hierarchical Behaviors
Procedural representations of control policies have two advantages when facing the scale-up problem in learning tasks. First they are implicit, with potential for inductive genera...
Justinian P. Rosca, Dana H. Ballard
AAAI
1996
13 years 5 months ago
Robot Navigation Using Image Sequences
We describe a framework for robot navigation that exploits the continuity of image sequences. Tracked visual features both guide the robot and provide predictive information about...
Christopher Rasmussen, Gregory D. Hager
AAAI
1996
13 years 5 months ago
Motion and Color Analysis for Animat Perception
We propose novel gaze control algorithms for active perception in mobile autonomous agents with directable, foveated vision sensors. Our agents are realistic artificial animals, o...
Tamer F. Rabie, Demetri Terzopoulos
AAAI
1996
13 years 5 months ago
Bagging, Boosting, and C4.5
Breiman's bagging and Freund and Schapire's boosting are recent methods for improving the predictive power of classi er learning systems. Both form a set of classi ers t...
J. Ross Quinlan
AAAI
1996
13 years 5 months ago
Opportunity Recognition in Complex Environments
An agent operating in an unpredictable world must be able to take advantage of opportunities but cannot afford to perform a detailed analysis of the effects of every nuance of the...
Louise Pryor
AAAI
1996
13 years 5 months ago
Exploiting Graph Properties of Game Trees
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...