Sciweavers

AAAI
2004
13 years 5 months ago
Mobile Emergency Triage Support System
We are designing and developing a mobile clinical decision support system, known as MET (Mobile Emergency Triage), for supporting emergency triage of different types of acute pain...
Wojtek Michalowski, Roman Slowinski, Szymon Wilk
AAAI
2004
13 years 5 months ago
Making Better Recommendations with Online Profiling Agents
In recent years, we have witnessed the success of autonomous agents applying machine learning techniques across a wide range of applications. However, agents applying the same mac...
Danny Oh, Chew Lim Tan
AAAI
2004
13 years 5 months ago
A Multi-Resolution Pyramid for Outdoor Robot Terrain Perception
This paper addresses the problem of outdoor terrain modeling for the purposes of mobile robot navigation. We propose an approach in which a robot acquires a set of terrain models ...
Michael Montemerlo, Sebastian Thrun
AAAI
2004
13 years 5 months ago
Logical Foundations of Negotiation: Outcome, Concession, and Adaptation
This paper provides a logical framework for negotiation between agents that are assumed to be rational, cooperative and truthful. We present a characterisation of the permissible ...
Thomas Andreas Meyer, Norman Y. Foo, Rex Kwok, Don...
AAAI
2004
13 years 5 months ago
CMRadar: A Personal Assistant Agent for Calendar Management
Abstract. Personal assistant agents have long promised to automate routine everyday tasks in order to reduce the cognitive load on humans. One such routine task is the management o...
Pragnesh Jay Modi, Manuela M. Veloso, Stephen F. S...
AAAI
2004
13 years 5 months ago
Adaptive Algorithms for Routing and Traffic Engineering in Stochastic Networks
In this paper we report some of the research endeavors we are embarking on as part of the Doctoral research of the first author. We have already completed an investigation of some...
Sudip Misra, B. John Oommen
AAAI
2004
13 years 5 months ago
Using Contracts to Influence the Outcome of a Game
We consider how much influence a center can exert on a game if its only power is to propose contracts to the agents before the original game, and enforce the contracts after the g...
Robert McGrew, Yoav Shoham
AAAI
2004
13 years 5 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
AAAI
2004
13 years 5 months ago
Solving Concurrent Markov Decision Processes
Typically, Markov decision problems (MDPs) assume a single action is executed per decision epoch, but in the real world one may frequently execute certain actions in parallel. Thi...
Mausam, Daniel S. Weld
AAAI
2004
13 years 5 months ago
A Qualitative-Quantitative Methods-Based e-Learning Support System in Economic Education
This paper describes a new qualitative-quantitative simulator to help buyers learn how to make decisions when they purchase goods. In this paper, we propose an elearning support s...
Tokuro Matsuo, Takayuki Ito, Toramatsu Shintani