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AAAI
2012
7 years 21 days ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
AAAI
2012
7 years 21 days ago
Tree-Based Solution Methods for Multiagent POMDPs with Delayed Communication
Planning under uncertainty is an important and challenging problem in multiagent systems. Multiagent Partially Observable Markov Decision Processes (MPOMDPs) provide a powerful fr...
Frans Adriaan Oliehoek, Matthijs T. J. Spaan
AAAI
2012
7 years 21 days ago
A Multi-Path Compilation Approach to Contingent Planning
We describe a new sound and complete method for compiling contingent planning problems with sensing actions into classical planning. Our method encodes conditional plans within a ...
Ronen I. Brafman, Guy Shani
AAAI
2012
7 years 21 days ago
Emoticon Smoothed Language Models for Twitter Sentiment Analysis
Twitter sentiment analysis (TSA) has become a hot research topic in recent years. The goal of this task is to discover the attitude or opinion of the tweets, which is typically fo...
Kun-Lin Liu, Wu-Jun Li, Minyi Guo
AAAI
2012
7 years 21 days ago
Learning the Kernel Matrix with Low-Rank Multiplicative Shaping
Selecting the optimal kernel is an important and difficult challenge in applying kernel methods to pattern recognition. To address this challenge, multiple kernel learning (MKL) ...
Tomer Levinboim, Fei Sha
AAAI
2012
7 years 21 days ago
Relative Attributes for Enhanced Human-Machine Communication
We propose to model relative attributes1 that capture the relationships between images and objects in terms of human-nameable visual properties. For example, the models can captur...
Devi Parikh, Adriana Kovashka, Amar Parkash, Krist...
AAAI
2012
7 years 21 days ago
Non-Intrusive Load Monitoring Using Prior Models of General Appliance Types
Non-intrusive appliance load monitoring is the process of disaggregating a household’s total electricity consumption into its contributing appliances. In this paper we propose a...
Oliver Parson, Siddhartha Ghosh, Mark Weal, Alex R...
AAAI
2012
7 years 21 days ago
Heuristic Search Comes of Age
In looking back on the last five to ten years of work in heuristic search a few trends emerge. First, there has been a broadening of research topics studied. Second, there has be...
Nathan R. Sturtevant, Ariel Felner, Maxim Likhache...
AAAI
2012
7 years 21 days ago
Planning in Factored Action Spaces with Symbolic Dynamic Programming
We consider symbolic dynamic programming (SDP) for solving Markov Decision Processes (MDP) with factored state and action spaces, where both states and actions are described by se...
Aswin Raghavan, Saket Joshi, Alan Fern, Prasad Tad...
AAAI
2012
7 years 21 days ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
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