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HUC
2010
Springer
11 years 1 months ago
ALIS: an interactive ecosystem for sustainable living
Engaging occupants in conservation efforts is a key part of reducing our ecological footprint. To this end, we have developed the Aware Living Interface System (ALIS), an integrat...
Johnny Rodgers, Lyn Bartram
CHI
2010
ACM
11 years 1 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
CSCW
2008
ACM
11 years 1 months ago
Cutting into collaboration: understanding coordination in distributed and interdisciplinary medical research
Coordinating goals, schedules, and tasks among collaborators is difficult, and made even more so when there are disciplinary, geographic and institutional boundaries that must be ...
Saeko Nomura, Jeremy P. Birnholtz, Oya Rieger, Gil...
CSCW
2008
ACM
11 years 1 months ago
Pushing relevant artifact annotations in collaborative software development
Recent techniques show the benefits of attaching communitygenerated knowledge to artifacts in an information space and presenting it to subsequent readers. We argue that such know...
Uri Dekel, James D. Herbsleb
CSCW
2008
ACM
11 years 1 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
CSCW
2008
ACM
11 years 1 months ago
Communication networks in geographically distributed software development
In this paper, we seek to shed light on how communication networks in geographically distributed projects evolve in order to address the limits of the modular design strategy. We ...
Marcelo Cataldo, James D. Herbsleb
CRITICAL
2005
11 years 1 months ago
Comparing two approaches to context: realism and constructivism
During the last few years, there have been debates over what is context and how computers should act upon it. Two disparate camps of thought can be recognized. First, Realism, hav...
Antti Oulasvirta, Sakari Tamminen, Kristina Hö...
CANDC
2005
ACM
11 years 1 months ago
The development of a cybernetic sculptor: Edward Ihnatowicz and the senster
Edward Ihnatowicz (1926-1988) built one of the world’s first computer-controlled robotic sculptures, The Senster, in 196870. Rather than concentrate entirely on this groundbreak...
Aleksandar Zivanovic
CHI
2010
ACM
11 years 1 months ago
Sequential art for science and CHI
This paper illustrates our preliminary studies of new interactive tools that support the generation of sequential art for entertainment, learning and scientific discourse. In the ...
Duncan Rowland, Dan Porter, Mel Gibson, Kevin Walk...
CHI
2008
ACM
11 years 2 months ago
When the designer becomes the user: designing a system for therapists by becoming a therapist
In this paper, we present the design process for developing a technology to support therapists for children with autism. To learn about the domain for which we were designing, one...
Julie A. Kientz, Gregory D. Abowd
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