Sciweavers

ACMACE
2004
ACM
13 years 8 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
ACMACE
2004
ACM
13 years 9 months ago
Scene-driver: a narrative-driven game architecture reusing broadcast animation content
Currently there is much interest in the development of computer and DVD-based games and activities that supplement or are marketed alongside broadcast television content. Scene-Dr...
Annika Wolff, Paul Mulholland, Zdenek Zdráh...
ACMACE
2004
ACM
13 years 9 months ago
Augmented reality post-it system
Siddharth Singh, Adrian David Cheok, Guo Loong Ng,...
ACMACE
2004
ACM
13 years 9 months ago
Entertainment feature of a game using skin conductance response
Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Muneka...
ACMACE
2004
ACM
13 years 9 months ago
"Fancy a schmink?": a novel networked game in a café
Josephine Reid, Mathew Lipson, Jenny Hyams, Kate L...
ACMACE
2004
ACM
13 years 9 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
ACMACE
2004
ACM
13 years 9 months ago
The intelligent street: responsive sound environments for social interaction
The Intelligent Street is a music installation that is able to respond intelligently to the collective requests of users interacting together. The performance it creates is largel...
Henrik Lörstad, Mark d'Inverno, John Eacott
ACMACE
2004
ACM
13 years 9 months ago
A synthetic traffic model for Quake3
This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and I...
Tanja Lang, Philip Branch, Grenville J. Armitage
ACMACE
2004
ACM
13 years 9 months ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura