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ACMACE
2005
ACM
9 years 3 months ago
Interactive and enjoyable interface in museum
Exhibitions at a scientific museum are usually difficult for ordinary school pupils. To improve the issues of current explanation systems, we use Personal Data Assistant (PDA) dev...
Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimu...
ACMACE
2005
ACM
9 years 3 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
ACMACE
2005
ACM
9 years 3 months ago
Towards an intelligent storyboarding tool for 3D games
We present an intelligent storyboarding tool that takes as an stract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic...
Arnav Jhala, William H. Bares, R. Michael Young
ACMACE
2005
ACM
9 years 3 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
ACMACE
2005
ACM
9 years 3 months ago
Heat sensation in image creation with thermal vision
We introduce how to involve the heat sensation in image creation by using thermal vision. We develop ”ThermoTablet” which can detect touch regions of physical input objects on...
Daisuke Iwai, Kosuke Sato
ACMACE
2005
ACM
9 years 7 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
ACMACE
2005
ACM
9 years 7 months ago
SymBall: camera driven table tennis for mobile phones
We present a table tennis game concept, implemented for Symbian OS/Series 60 mobile phones, using the phone's integrated camera as the main game controller. The game demonstr...
Mika Hakkarainen, Charles Woodward
ACMACE
2005
ACM
9 years 7 months ago
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
The Historic Oakland Cemetery in downtown Atlanta provides a unique setting for exploring the challenges of location-based mixed-reality experience design. Our objective is to ent...
Steven Dow, Jaemin Lee, Christopher Oezbek, Blair ...
ACMACE
2005
ACM
9 years 7 months ago
A viable approach to deliver television events, having multiple and selectable plots: MultiChannelStory
In this paper we describe an idea to develop interactive narrative with iTV. We propose a framework to deliver television event, usually dramas or cartoons, having multiple and se...
Massimo Deriu
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