Sciweavers

ACMACE
2007
ACM
13 years 8 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
ACMACE
2007
ACM
13 years 8 months ago
Rhythmism: a VJ performance system with maracas based devices
WeproposeanonconventionalVJperformancesystemrhythmismwhichusesan original maraca based device that has 2 different functions, material maraca and effect maraca. Rhythmism uses the...
Satoru Tokuhisa, Yukinari Iwata, Masa Inakage
ACMACE
2007
ACM
13 years 8 months ago
Graceful anytime interruptibility for virtual agents
The demo will show two highly expressive virtual agents introducing the audience to a traditional Japanese room. The agent models and gestures have been created by a professional ...
Klaus Brügmann, Helmut Prendinger, Marc Stamm...
ACMACE
2007
ACM
13 years 8 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
ACMACE
2007
ACM
13 years 8 months ago
WikiTUI: leaving digital traces in physical books
This article describes the design of WikiTUI, a tangible user interface system that allows readers to manipulate multimedia information tied to page-level locations in common book...
Chih-Sung (Andy) Wu, Susan J. Robinson, Alexandra ...
ACMACE
2007
ACM
13 years 8 months ago
An experimental setting to measure contextual perception of embodied conversational agents
We introduce an experimental setting to observe and measure the perception of facial expression performed by embodied conversational agents (ECAs). The experimental set-up enables...
Michael Lankes, Regina Bernhaupt, Manfred Tschelig...
ACMACE
2007
ACM
13 years 8 months ago
Using emotion in games: emotional flowers
It can be argued that one of the main reasons for playing games is to achieve an emotional reaction of the player. To be surprised, happy, angry or anxious
Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher,...
ACMACE
2007
ACM
13 years 8 months ago
Sound candy
Sound Candy is a device with which anyone in the world can create his/her own playground anywhere of using sounds and movements around him/her. In our daily life, we are surrounde...
Shuichi Ishibashi, Daisuke Uriu, Naohito Okude
ACMACE
2007
ACM
13 years 8 months ago
The spinning screen: a movable experience between virtual and real
In screen-based experiences, the screen itself can become the physical device used for interaction. The "move-ability" of the screen affords interactivity between the sc...
Hyun-Jean Lee, Ali Mazalek, Kirti Goel
ACMACE
2007
ACM
13 years 8 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher