Sciweavers

AAAI
2012
11 years 7 months ago
Planning in Factored Action Spaces with Symbolic Dynamic Programming
We consider symbolic dynamic programming (SDP) for solving Markov Decision Processes (MDP) with factored state and action spaces, where both states and actions are described by se...
Aswin Raghavan, Saket Joshi, Alan Fern, Prasad Tad...
ACCV
2010
Springer
12 years 11 months ago
Affordance Mining: Forming Perception through Action
This work employs data mining algorithms to discover visual entities that are strongly associated to autonomously discovered modes of action, in an embodied agent. Mappings are lea...
Liam Ellis, Michael Felsberg, Richard Bowden
AR
2008
118views more  AR 2008»
13 years 4 months ago
Efficient Behavior Learning Based on State Value Estimation of Self and Others
The existing reinforcement learning methods have been seriously suffering from the curse of dimension problem especially when they are applied to multiagent dynamic environments. ...
Yasutake Takahashi, Kentarou Noma, Minoru Asada
ICANN
2010
Springer
13 years 5 months ago
Exploring Continuous Action Spaces with Diffusion Trees for Reinforcement Learning
We propose a new approach for reinforcement learning in problems with continuous actions. Actions are sampled by means of a diffusion tree, which generates samples in the continuou...
Christian Vollmer, Erik Schaffernicht, Horst-Micha...
NIPS
2001
13 years 5 months ago
Multiagent Planning with Factored MDPs
We present a principled and efficient planning algorithm for cooperative multiagent dynamic systems. A striking feature of our method is that the coordination and communication be...
Carlos Guestrin, Daphne Koller, Ronald Parr
AAAI
2007
13 years 6 months ago
Action-Space Partitioning for Planning
For autonomous artificial decision-makers to solve realistic tasks, they need to deal with searching through large state and action spaces under time pressure. We study the probl...
Natalia Hernandez-Gardiol, Leslie Pack Kaelbling
ECML
2006
Springer
13 years 8 months ago
Scaling Model-Based Average-Reward Reinforcement Learning for Product Delivery
Reinforcement learning in real-world domains suffers from three curses of dimensionality: explosions in state and action spaces, and high stochasticity. We present approaches that ...
Scott Proper, Prasad Tadepalli
CDC
2009
IEEE
132views Control Systems» more  CDC 2009»
13 years 9 months ago
Q-learning and Pontryagin's Minimum Principle
Abstract— Q-learning is a technique used to compute an optimal policy for a controlled Markov chain based on observations of the system controlled using a non-optimal policy. It ...
Prashant G. Mehta, Sean P. Meyn
ROBOCUP
2007
Springer
167views Robotics» more  ROBOCUP 2007»
13 years 10 months ago
Cooperative/Competitive Behavior Acquisition Based on State Value Estimation of Others
The existing reinforcement learning approaches have been suffering from the curse of dimension problem when they are applied to multiagent dynamic environments. One of the typical...
Kentarou Noma, Yasutake Takahashi, Minoru Asada