Sciweavers

AMDO
2006
Springer
13 years 8 months ago
Boundary Fragment Matching and Articulated Pose Under Occlusion
Silhouette recognition can reconstruct the three-dimensional pose of a human subject in monocular video so long as the camera's view remains unoccluded by other objects. This ...
Nicholas R. Howe
AMDO
2006
Springer
13 years 8 months ago
A Spatio-temporal Metric for Dynamic Mesh Comparison
A new approach to comparison of dynamic meshes based on Hausdorff distance is presented along with examples of application of such metric. The technique presented is based on repre...
Libor Vása, Václav Skala
AMDO
2006
Springer
13 years 8 months ago
Collision Detection Trough Deconstruction of Articulated Objects
Abstract. Many applications in computer graphics require fast and robust collision detection algorithms. The problem of simulating motion in an articulated chain has been well stud...
Roberto Therón, Vidal Moreno, Belén ...
AMDO
2006
Springer
13 years 8 months ago
Agents with Personality for Videogames
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were t...
Diana Arellano Távara, Andreas Meier
AMDO
2006
Springer
13 years 8 months ago
Automatic Pose Correction for Local Feature-Based Face Authentication
In this paper, we present an automatic face authentication system. Accurate segmentation of prominent facial features is accomplished by means of an extension of the Active Shape M...
Daniel González-Jiménez, Federico Su...
AMDO
2006
Springer
13 years 8 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
AMDO
2006
Springer
13 years 8 months ago
3D Shape Reconstruction of Trunk Swaying Human Body Segments
We propose a method for acquiring a 3D shape of human body segments accurately. Using a light stripe triangulation range finder, we can acquire accurate the 3D shape of a motionles...
Takuya Funatomi, Masaaki Iiyama, Koh Kakusho, Mich...
AMDO
2006
Springer
13 years 8 months ago
Action Recognition Using Motion Primitives and Probabilistic Edit Distance
In this paper we describe a recognition approach based on the notion of primitives. As opposed to recognizing actions based on temporal trajectories or temporal volumes, primitive-...
Preben Fihl, Michael B. Holte, Thomas B. Moeslund,...
AMDO
2006
Springer
13 years 8 months ago
Combined Head, Lips, Eyebrows, and Eyelids Tracking Using Adaptive Appearance Models
The ability to detect and track human heads and faces in video sequences is useful in a great number of applications, such as human-computer interaction and gesture recognition. Re...
Fadi Dornaika, Javier Orozco, Jordi Gonzàle...
AMDO
2006
Springer
13 years 8 months ago
Predicting 3D People from 2D Pictures
Abstract. We propose a hierarchical process for inferring the 3D pose of a person from monocular images. First we infer a learned view-based 2D body model from a single image using...
Leonid Sigal, Michael J. Black