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226views Biometrics» more  FGR 2011»
9 years 10 months ago
Data-driven animation of hand-object interactions
— Animating hand-object interactions is a frequent task in applications such as the production of 3d movies. Unfortunately this task is difficult due to the hand’s many degree...
Henning Hamer, Juergen Gall, Raquel Urtasun, Luc J...
171views more  TVCG 2011»
10 years 1 months ago
Animation, Small Multiples, and the Effect of Mental Map Preservation in Dynamic Graphs
—In this paper, we present the results of a human computer interaction experiment that compared the performance of the animation of dynamic graphs to the presentation of small mu...
Daniel Archambault, Helen C. Purchase, Bruno Pinau...
10 years 1 months ago
Cage-Based Tracking for Performance Animation
Abstract. Full body performance capture is a promising emerging technology that has been intensively studied in Computer Graphics and Computer Vision over the last decade. Highly-d...
Yann Savoye, Jean-Sébastien Franco
145views more  VC 2008»
10 years 5 months ago
Self adaptive animation based on user perspective
Abstract In this paper we present a new character animation technique in which the animation adapts itself based on the change in the user's perspective, i.e., when the user m...
Parag Chaudhuri, George Papagiannakis, Nadia Magne...
172views more  TOG 2002»
10 years 6 months ago
Motion capture assisted animation: texturing and synthesis
We discuss a method for creating animations that allows the animator to sketch an animation by setting a small number of keyframes on a fraction of the possible degrees of freedom...
Katherine Pullen, Christoph Bregler
145views more  CGF 2002»
10 years 6 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
143views more  VC 2008»
10 years 6 months ago
Example-driven animation synthesis
We introduce an easy and intuitive approach to create animations by assembling existing animations. Using our system, the user needs only to simply scribble regions of interest and...
Yu-Shuen Wang, Tong-Yee Lee
125views more  JVCA 2007»
10 years 6 months ago
Crowd motion capture
In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the c...
Nicolas Courty, Thomas Corpetti
123views more  TVCG 2008»
10 years 6 months ago
Effectiveness of Animation in Trend Visualization
Animation has been used to show trends in multi-dimensional data. This technique has recently gained new prominence for presentations, most notably with Gapminder Trendalyzer. In T...
George G. Robertson, Roland Fernandez, Danyel Fish...
117views more  TOG 2008»
10 years 6 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...