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CGVR
2006
10 years 1 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
SIGGRAPH
1994
ACM
10 years 3 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
CA
1998
IEEE
10 years 4 months ago
Interactive Animation of Soft Shadows
Shadows are of great importance to computer graphics, especially for interactive animation due to the visual cues which they provide. Most research in the field of dynamic shadowi...
Adam D. Worrall, David Hedley, Derek J. Paddon
ICPR
2004
IEEE
11 years 29 days ago
Estimation of the Size and Location of Multiple Area Light Sources
Most illuminant estimation algorithms worked on point light sources or directional light sources. Little attempt has been made, however, to estimate area light sources. In this pa...
Chandra Kambhamettu, Wei Zhou
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