Sciweavers

ASSETS
2008
ACM
13 years 7 months ago
Accessibility commons: a metadata infrastructure for web accessibility
Research projects, assistive technology, and individuals all create metadata in order to improve Web accessibility for visually impaired users. However, since these projects are d...
Shinya Kawanaka, Yevgen Borodin, Jeffrey P. Bigham...
ASSETS
2008
ACM
13 years 7 months ago
Experiences using a hands-free interface
Hands-free interfaces could be the best choice for HumanComputer Interaction (HCI) for people with physical disabilities that are not capable of using traditional input devices. O...
Cristina Manresa-Yee, Javier Varona, Francisco J. ...
ASSETS
2008
ACM
13 years 7 months ago
Understanding pointing problems in real world computing environments
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...
Amy Hurst, Jennifer Mankoff, Scott E. Hudson
ASSETS
2008
ACM
13 years 7 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
ASSETS
2008
ACM
13 years 7 months ago
Shoptalk: toward independent shopping by people with visual impairments
Vladimir A. Kulyukin, John Nicholson, Daniel Coste...
ASSETS
2008
ACM
13 years 7 months ago
Hover or tap?: supporting pen-based menu navigation for older adults
Tablet PCs are gaining popularity, but many users, particularly older ones, still struggle with pen-based interaction. One type of error, drifting, occurs when users accidentally ...
Karyn Moffatt, Sandra Yuen, Joanna McGrenere
ASSETS
2008
ACM
13 years 7 months ago
Note-taker: enabling students who are legally blind to take notes in class
David Hayden, Dirk Colbry, John A. Black Jr., Seth...
ASSETS
2008
ACM
13 years 7 months ago
The accessible aquarium: identifying and evaluating salient creature features for sonification
Informal learning environments (e.g., aquaria, zoos, science centers) are often inaccessible to the visually impaired. Sonification can make such environments more accessible whil...
Anandi Pendse, Michael Pate, Bruce N. Walker