Sciweavers

CA
2000
IEEE
13 years 8 months ago
Planning and Motion Control in Lifelike Gesture: A Refined Approach
In this paper an operational model for the automatic generation of lifelike gestures of an anthropomorphic virtual agent is described. The biologically motivated approach to contr...
Stefan Kopp, Ipke Wachsmuth
CA
2000
IEEE
13 years 9 months ago
Layered Animation using Displacement Maps
This paper presents a layered animation framework which uses displacement maps for efficient representation and animation of highly detailed surfaces. The model consists of three...
Raymond S. Smith, Wei Sun, Adrian Hilton, John Ill...
CA
2000
IEEE
13 years 9 months ago
Algorithms for Generating Motion Trajectories Described by Prepositions
A list of representative directional prepositions of the English language is investigated to develop computation models that output some general motion trajectory or goal directio...
Yilun Dianna Xu, Norman I. Badler
CA
2000
IEEE
13 years 9 months ago
Accurate Collision Response on Polygonal Meshes
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based on a global resolut...
Pascal Volino, Nadia Magnenat-Thalmann
CA
2000
IEEE
13 years 9 months ago
Virtual Humans Animation in Informed Urban Environments
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since it is not possible to construct in real...
Gwenola Thomas, Stéphane Donikian
CA
2000
IEEE
13 years 9 months ago
Animating by Multi-Level Sampling
Katherine Pullen, Christoph Bregler
CA
2000
IEEE
13 years 9 months ago
Skeleton-based Motion Capture for Robust Reconstruction of Human Motion
Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan...
CA
2000
IEEE
13 years 9 months ago
Space-Time and Higher Dimensional Modeling for Animation
There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dyn...
Eric Fausett, Alexander A. Pasko, Valery Adzhiev
CA
2000
IEEE
13 years 9 months ago
Dynamic Sculpting and Animation of Free-form Subdivision Solids
This paper presents a sculptured solid modeling system founded upon dynamic Catmull-Clark subdivision-based solids of arbitrary topology. Our primary contribution is that we integ...
Kevin T. McDonnell, Hong Qin