Sciweavers

CANDC
2009
ACM
13 years 2 months ago
Designing to support reasoned imagination through embodied metaphor
Supporting users' reasoned imagination in sense making during interaction with tangible and embedded computation involves supporting the application of their existing mental ...
Alissa Nicole Antle, Greg Corness, Saskia Bakker, ...
CANDC
2009
ACM
13 years 2 months ago
A tale of two online communities: fostering collaboration and creativity in scientists and children
There has been much recent interest in the development of tools to foster remote collaboration and shared creative work. An open question is: what are the guidelines for this proc...
Cecilia R. Aragon, Sarah S. Poon, Andrés Mo...
CANDC
2009
ACM
13 years 2 months ago
I seek the nerves under your skin
I Seek the Nerves Under Your Skin is a wearable audio performance which uses the intense physical activity of sprinting to alter the state of mind of a person listening to a poem....
Joe Marshall
CANDC
2009
ACM
13 years 2 months ago
The creative footprint: the impact of physical space on workplace creativity
This poster puts forward the concept of a physical creative footprint which is specific and necessary to individuals' and groups' creativity in the workplace. The impact...
Alison Williams
CANDC
2009
ACM
13 years 8 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
CANDC
2009
ACM
13 years 9 months ago
Material inspiration: the practice-led research of a craft artist
A tangible material is a primary element in the everyday creative practice of any craft artist. Although craft artists implicitly understand the expressive aspects of the tangible...
Nithikul Nimkulrat
CANDC
2009
ACM
13 years 9 months ago
The artist loft effect in the clustering 'creative types': a computer simulation
Simulations using a computer model the Evolution Of Culture (EVOC) indicate that the clustering of creative agents decreases the mean fitness of ideas in the short term (when imit...
Stefan Leijnen, Liane Gabora
CANDC
2009
ACM
13 years 11 months ago
An empirical study of cognition and theatrical improvisation
This paper presents preliminary findings from our empirical study of the cognition employed by performers in improvisational theatre. Our study has been conducted in a laboratory ...
Brian Magerko, Waleed Manzoul, Mark Riedl, Allan B...
CANDC
2009
ACM
13 years 11 months ago
The efficacy of prototyping under time constraints
Iterative prototyping helps designers refine their ideas and discover previously unknown issues and opportunities. However, the time constraints of production schedules can discou...
Steven P. Dow, Kate Heddleston, Scott R. Klemmer
CANDC
2009
ACM
13 years 11 months ago
2DEQ: an intuitive audio equalizer
The complexity of music production tools can be a significant bottleneck in the creative process. Here we describe the development of a simple, intuitive audio equalizer with the ...
Andrew T. Sabin, Bryan Pardo