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CEC
2009
IEEE
13 years 11 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
CEC
2009
IEEE
13 years 11 months ago
Differential Evolution with Laplace mutation operator
— Differential Evolution (DE) is a novel evolutionary approach capable of handling non-differentiable, non-linear and multi-modal objective functions. DE has been consistently ra...
Millie Pant, Radha Thangaraj, Ajith Abraham, Crina...
CEC
2009
IEEE
13 years 11 months ago
HyperNEAT controlled robots learn how to drive on roads in simulated environment
Abstract— In this paper we describe simulation of autonomous robots controlled by recurrent neural networks, which are evolved through indirect encoding using HyperNEAT algorithm...
Jan Drchal, Jan Koutník, Miroslav Snorek
CEC
2009
IEEE
13 years 11 months ago
Differential Evolution with Self-adaptation and Local Search for Constrained Multiobjective Optimization
— This paper presents Differential Evolution with Self-adaptation and Local Search for Constrained Multiobjective Optimization algorithm (DECMOSA-SQP), which uses the self-adapta...
Ales Zamuda, Janez Brest, Borko Boskovic, Viljem Z...
CEC
2009
IEEE
13 years 11 months ago
Heterogeneous particle swarm optimizers
— Particle swarm optimization (PSO) is a swarm intelligence technique originally inspired by models of flocking and of social influence that assumed homogeneous individuals. Du...
Marco Antonio Montes de Oca, Jorge Peña, Th...
CEC
2009
IEEE
13 years 11 months ago
Evolutionary market agents and heterogeneous service providers: Achieving desired resource allocations
Abstract—In future massively distributed service-based computational systems, resources will span many locations, organisations and platforms. In such systems, the ability to all...
Peter R. Lewis, Paul Marrow, Xin Yao
CEC
2009
IEEE
13 years 11 months ago
What is situated evolution?
—In this paper we discuss the notion of situated evolution. Our treatment includes positioning situated evolution on the map of evolutionary processes in terms of time- and space...
Martijn C. Schut, Evert Haasdijk, A. E. Eiben
CEC
2009
IEEE
13 years 11 months ago
Task decomposition and evolvability in intrinsic evolvable hardware
— Many researchers have encountered the problem that the evolution of electronic circuits becomes exponentially more difficult when problems with an increasing number of outputs...
Tüze Kuyucu, Martin Trefzer, Julian Francis M...
CEC
2009
IEEE
13 years 11 months ago
Towards an evolved lower bound for the most circular partition of a square
— We examine the problem of partitioning a square into convex polygons which are as circular as possible. Circular means that the polygon’s aspect ratio is supposed to be near
Claudia Obermaier, Markus Wagner