Sciweavers

CGA
2011
12 years 8 months ago
Intuitive Interactive Human-Character Posing with Millions of Example Poses
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Xiaolin K. Wei, Jinxiang Chai
CGA
2011
12 years 8 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
CGA
2011
12 years 8 months ago
How to Read a Visualization Research Paper: Extracting the Essentials
PhD students or researchers starting a new research project or initiating work in an unfamiliar research direction often undertake a scientific literature search in order to info...
Robert S. Laramee
CGA
2011
12 years 11 months ago
Visualization at Supercomputing Centers: The Tale of Little Big Iron and the Three Skinny Guys
Supercomputing Centers (SC’s) are unique resources that aim to enable scientific knowledge discovery through the use of large computational resources, the Big Iron. Design, acq...
E. Wes Bethel, John Van Rosendale, Dale Southard, ...
CGA
2011
12 years 11 months ago
Social Snapshot: A System for Temporally Coupled Social Photography
Robert Patro, Cheuk Yiu Ip, Sujal Bista, Amitabh V...