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CGF
2000
127views more  CGF 2000»
13 years 4 months ago
Interactive High-Quality Maximum Intensity Projection
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to visualize high-intensity structures within volumetric data. At each pixel the highest data valu...
Lukas Mroz, Helwig Hauser, Eduard Gröller
CGF
2000
78views more  CGF 2000»
13 years 4 months ago
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically an...
Jean-Sébastien Monzani, Paolo Baerlocher, R...
CGF
2000
72views more  CGF 2000»
13 years 4 months ago
Priority-Driven Acoustic Modeling for Virtual Environments
Geometric acoustic modeling systems spatialize sounds according to reverberation paths from a sound source to a receiver to give an auditory impression of a virtual 3D environment...
Patrick Min, Thomas A. Funkhouser
CGF
2000
74views more  CGF 2000»
13 years 4 months ago
Wavelet Radiative Transfer and Surface Interaction
Recently, there has been considerable interest in the representation of radiance in terms of wavelet basis functions. We will present a coordinate system called Nusselt coordinate...
Robert R. Lewis, Alain Fournier
CGF
2000
179views more  CGF 2000»
13 years 4 months ago
Generating Animatable 3D Virtual Humans from Photographs
We present an easy, practical and efficient full body cloning methodology. This system utilizes photos taken from the front, side and back of a person in any given imaging environ...
Won-Sook Lee, Jin Gu, Nadia Magnenat-Thalmann
CGF
2000
85views more  CGF 2000»
13 years 4 months ago
Interpolatory sqrt(3)-Subdivision
Ulf Labsik, Günther Greiner
CGF
2000
174views more  CGF 2000»
13 years 4 months ago
Multiresolution shape deformations for meshes with dynamic vertex connectivity
Multiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flex...
Leif Kobbelt, Thilo Bareuther, Hans-Peter Seidel
CGF
2000
96views more  CGF 2000»
13 years 4 months ago
An interactive approach to point cloud triangulation
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...
Leif Kobbelt, Mario Botsch
CGF
2000
71views more  CGF 2000»
13 years 4 months ago
Robust Motion Watermarking based on Multiresolution Analysis
Tae-Hoon Kim, Jehee Lee, Sung Yong Shin