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CGF
2004
123views more  CGF 2004»
13 years 4 months ago
SIMD Optimization of Linear Expressions for Programmable Graphics Hardware
The increased programmability of graphics hardware allows efficient GPU implementations of a wide range of general computations on commodity PCs. An important factor in such imple...
Chandrajit L. Bajaj, Insung Ihm, Jungki Min, Jinsa...
CGF
2004
92views more  CGF 2004»
13 years 4 months ago
Para-Graph: Graph-Based Parameterization of Triangle Meshes with Arbitrary Genus
This paper describes a novel approach to the parameterization of triangle meshes representing 2-manifolds with an arbitrary genus. A topology-based decomposition of the shape is c...
Giuseppe Patanè, Michela Spagnuolo, Bianca ...
CGF
2004
77views more  CGF 2004»
13 years 4 months ago
Stellar Mesh Simplification Using Probabilistic Optimization
This paper introduces the Stellar Simplification scheme, a fast implementation of the Four
Antônio Wilson Vieira, Thomas Lewiner, Luiz ...
CGF
2004
114views more  CGF 2004»
13 years 4 months ago
Smooth Surface Reconstruction Using Tensor Fields as Structuring Elements
We propose a new strategy to estimate surface normal information from highly noisy sparse data. Our approach is based on a tensor field morphologically adapted to infer normals. I...
Marcelo Bernardes Vieira, Paulo P. Martins Jr., Ar...
CGF
2004
138views more  CGF 2004»
13 years 4 months ago
Fast Hybrid Approach for Texturing Point Models
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Haitao Zhang, Feng Qiu, Arie E. Kaufman
CGF
2004
94views more  CGF 2004»
13 years 4 months ago
High Resolution Acquisition, Learning and Transfer of Dynamic 3D Facial Expressions
Yang Wang, Xiaolei Huang, Chan-Su Lee, Song Zhang ...
CGF
2004
106views more  CGF 2004»
13 years 4 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
CGF
2004
173views more  CGF 2004»
13 years 4 months ago
GPU-Based Nonlinear Ray Tracing
In this paper, we present a mapping of nonlinear ray tracing to the GPU which avoids any data transfer back to main memory. The rendering process consists of the following parts: ...
Daniel Weiskopf, Tobias Schafhitzel, Thomas Ertl
CGF
2004
112views more  CGF 2004»
13 years 4 months ago
The Design of an Inexpensive Very High Resolution Scan Camera System
Shuzhen Wang, Wolfgang Heidrich
CGF
2004
97views more  CGF 2004»
13 years 4 months ago
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic
Ingo Wald, Johannes Günther, Philipp Slusalle...