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CGF
2005
111views more  CGF 2005»
13 years 4 months ago
Hierarchyless Simplification, Stripification and Compression of Triangulated Two Manifolds
In this paper we explore the algorithmic space in which stripification, simplification and geometric compression of triangulated 2-manifolds overlap. Edge-collase/uncollapse based...
Pablo Diaz-Gutierrez, Meenakshisundaram Gopi, Rena...
CGF
2005
138views more  CGF 2005»
13 years 4 months ago
Approximation of a Variable Density Cloud of Points by Shrinking a Discrete Membrane
This paper describes a method to obtain a closed surface that approximates a general 3D data point set with non-uniform density. Aside from the positions of the initial data point...
Jordi Esteve, Pere Brunet, Alvar Vinacua
CGF
2005
107views more  CGF 2005»
13 years 4 months ago
Predictive Feedback for Interactive Control of Physics-based Characters
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Joe Laszlo, Michael Neff, Karan Singh
CGF
2005
145views more  CGF 2005»
13 years 4 months ago
A Family of Inexpensive Sampling Schemes
To improve image quality in computer graphics, antialiasing techniques such as supersampling and multisampling
Jon Hasselgren, Tomas Akenine-Möller, Samuli ...
CGF
2005
116views more  CGF 2005»
13 years 4 months ago
RenderBots-Multi-Agent Systems for Direct Image Generation
The term stroke-based rendering collectively describes techniques where images are generated from elements that are usually larger than a pixel. These techniques lend themselves w...
Stefan Schlechtweg, Tobias Germer, Thomas Strothot...
CGF
2005
101views more  CGF 2005»
13 years 4 months ago
Modeling Color Properties of Tiled Displays
The concept of tiled displays can be successful only if such displays are made to look like a single display perceptually. The two issues that need to be solved to achieve this go...
Aditi Majumder, M. Gopi
CGF
2005
186views more  CGF 2005»
13 years 4 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CGF
2005
111views more  CGF 2005»
13 years 4 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
CGF
2005
130views more  CGF 2005»
13 years 4 months ago
A Data-Driven Approach for Real-Time Clothes Simulation
A data-driven approach for real-time processing of clothes, particularly suitable for simulating dresses worn by virtual characters, is proposed. It starts, prior to realtime simu...
Frederic Cordier, Nadia Magnenat-Thalmann
CGF
2005
184views more  CGF 2005»
13 years 4 months ago
Re-coloring Images for Gamuts of Lower Dimension
Color images have a gamut that typically spans three dimensions. Nevertheless, several important applications, such as the creation of grayscale images for printing and the re-col...
Karl Rasche, Robert Geist, James Westall