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CGF
2006
76views more  CGF 2006»
8 years 3 months ago
Bayesian Point Cloud Reconstruction
Philipp Jenke, Michael Wand, Martin Bokeloh, Andre...
CGF
2006
145views more  CGF 2006»
8 years 3 months ago
Classification of Illumination Methods for Mixed Reality
A mixed reality (MR) represents an environment composed both by real and virtual objects. MR applications are used more and more, for instance in surgery, architecture, cultural h...
Katrien Jacobs, Céline Loscos
CGF
2006
98views more  CGF 2006»
8 years 3 months ago
An Improved Physically-Based Soft Shadow Volume Algorithm
We identify and analyze several performance problems in a state-of-the-art physically-based soft shadow volume algorithm, and present an improved method that alleviates these prob...
Jaakko Lehtinen, Samuli Laine, Timo Aila
CGF
2006
118views more  CGF 2006»
8 years 3 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
CGF
2006
156views more  CGF 2006»
8 years 3 months ago
Semantic Photo Synthesis
Composite images are synthesized from existing photographs by artists who make concept art, e.g., storyboards for movies or architectural planning. Current techniques allow an art...
Matthew Johnson, Gabriel J. Brostow, Jamie Shotton...
CGF
2006
119views more  CGF 2006»
8 years 3 months ago
Splicing Upper-Body Actions with Locomotion
This paper presents a simple and efficient technique for synthesizing high-fidelity motions by attaching, or splicing, the upper-body action of one motion example to the lower-bod...
Rachel Heck, Lucas Kovar, Michael Gleicher
CGF
2006
151views more  CGF 2006»
8 years 3 months ago
Differential Representations for Mesh Processing
Surface representation and processing is one of the key topics in computer graphics and geometric modeling, since it greatly affects the range of possible applications. In this pa...
Olga Sorkine
CGF
2006
115views more  CGF 2006»
8 years 3 months ago
Reflected-Scene Impostors for Realistic Reflections at Interactive Rates
We present a technique for rendering reflections on complex reflectors at interactive rates based on approximating the geometry of the reflected scene with impostors. The reflecti...
Voicu Popescu, Chunhui Mei, Jordan Dauble, Elisha ...
CGF
2006
62views more  CGF 2006»
8 years 3 months ago
Tuning Subdivision by Minimising Gaussian Curvature Variation Near Extraordinary Vertices
Ursula H. Augsdörfer, Neil A. Dodgson, Malcol...
CGF
2006
72views more  CGF 2006»
8 years 3 months ago
GEncode: Geometry-driven compression for General Meshes
Performances of actual mesh compression algorithms vary significantly depending on the type of model it encodes. These methods rely on prior assumptions on the mesh to be efficient...
Thomas Lewiner, Marcos Craizer, Hélio Lopes...
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