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CGF
2007
126views more  CGF 2007»
13 years 4 months ago
A Lagrangian Approach to Dynamic Interfaces through Kinetic Triangulation of the Ambient Space
In this paper, we propose a robust and efficient Lagrangian approach for modeling dynamic interfaces between different materials undergoing large deformations and topology change...
Jean-Philippe Pons, Jean-Daniel Boissonnat
CGF
2007
119views more  CGF 2007»
13 years 4 months ago
Context-Aware Skeletal Shape Deformation
We describe a system for the animation of a skeleton-controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic ...
Ofir Weber, Olga Sorkine, Yaron Lipman, Craig Gots...
CGF
2007
64views more  CGF 2007»
13 years 4 months ago
On-the-fly Curve-skeleton Computation for 3D Shapes
Andrei Sharf, Thomas Lewiner, Ariel Shamir, Leif K...
CGF
2007
145views more  CGF 2007»
13 years 4 months ago
Data-driven Tetrahedral Mesh Subdivision
Given a tetrahedral mesh immersed in a voxel model, we present a method to refine the mesh to reduce the discrepancy between interpolated values based on either scheme at arbitra...
L. Rodriguez, Isabel Navazo, Alvar Vinacua
CGF
2007
113views more  CGF 2007»
13 years 4 months ago
Real-time homogenous translucent material editing
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu
CGF
2007
171views more  CGF 2007»
13 years 4 months ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CGF
2007
149views more  CGF 2007»
13 years 4 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
CGF
2007
103views more  CGF 2007»
13 years 4 months ago
Synthetic Shutter Speed Imaging
Hand held long exposures often result in blurred photographs due to camera shake. Long exposures are desirable both for artistic effect and in low-light situations. We propose a n...
Jacob Telleen, Anne Sullivan, Jerry Yee, Oliver Wa...
CGF
2007
112views more  CGF 2007»
13 years 4 months ago
Shape-aware Volume Illustration
We introduce a novel volume illustration technique for regularly sampled volume datasets. The fundamental difference between previous volume illustration algorithms and ours is th...
Wei Chen, Aidong Lu, David S. Ebert
CGF
2007
134views more  CGF 2007»
13 years 4 months ago
3D Lip-Synch Generation with Data-Faithful Machine Learning
This paper proposes a new technique for generating three-dimensional speech animation. The proposed technique takes advantage of both data-driven and machine learning approaches. ...
Ig-Jae Kim, Hyeong-Seok Ko