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CGI
2004
IEEE
13 years 8 months ago
Computing Polygonal Surfaces from Unions of Balls
We present a new algorithm for computing a polygonal surface from a union of balls. The method computes and connects the singular points of a given union of balls in an efficient ...
Roger C. Tam, Wolfgang Heidrich
CGI
2004
IEEE
13 years 8 months ago
Participant Activity Detection by Hands and Face Movement Tracking in the Meeting Room
For the purpose of Multimodal Meeting Manager Project (M4), an approach based on face and a hand tracking is proposed. The technique essentially includes skin color detection, seg...
Igor Potucek, Stanislav Sumec
CGI
2004
IEEE
13 years 8 months ago
Efficient Hardware Voxelization
This paper presentes a novel algorithm for the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial...
Georgios Passalis, Ioannis A. Kakadiaris, Theohari...
CGI
2004
IEEE
13 years 8 months ago
Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models
Computer-aided design (CAD) and 3D visualization techniques are at the heart of many engineering processes such as aircraft, ship, and automobile design. These visualization tasks...
Colin Swindells, Barry A. Po, Ima Hajshirmohammadi...
CGI
2004
IEEE
13 years 8 months ago
Combining Sampling and Autoregression for Motion Synthesis
We present a novel approach to motion synthesis. It is shown that by splitting sequences into segments new sequences can be created with a similar look and feel to the original. C...
David Oziem, Neill W. Campbell, Colin J. Dalton, D...
CGI
2004
IEEE
13 years 8 months ago
Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery
We present ByzantineCAD, a feature-based parametric CAD system for designing pierced Byzantine jewellery. ByzantineCAD is an automated system where jewellery is designed according...
Vasiliki Stamati, Ioannis Fudos, Sofia Theodoridou...
CGI
2004
IEEE
13 years 8 months ago
Depicting Shape Features with Directional Strokes and Spotlighting
This paper presents a new algorithm and technique for rendering triangular surfaces in pen-and-ink edge-based strokes. Our technique integrates two very important illustration str...
Mario Costa Sousa, Faramarz F. Samavati, Meru Brun...
CGI
2004
IEEE
13 years 8 months ago
CSG Operations with Voxelized Solids
We present a new technique for CSG operations with voxelized geometric objects, which are represented by truncated discrete distance fields supplemented by additional information ...
Pavol Novotný, Leonid I. Dimitrov, Milos Sr...
CGI
2004
IEEE
13 years 8 months ago
Feature-Sensitive 3D Shape Matching
Three dimensional shape matching plays an important role in many of today's applications. Nevertheless, shape matching is a difficult problem since there is no unique measure...
Andrei Sharf, Ariel Shamir
CGI
2004
IEEE
13 years 8 months ago
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neig...
Andrew Nealen, Marc Alexa