Sciweavers

CGVR
2006
13 years 6 months ago
Application Of Virtual Reality Technology To Evacuation Simulation In Fire Disaster
- The correct and quick evacuation of occupants is very important for the save of lives in a public building when it is attacked by a fire. However, it is difficult to train the oc...
Aizhu Ren, Chi Chen, Jianyong Shi, Liang Zou
CGVR
2006
13 years 6 months ago
PSeuDoFFIL: Power Saving Datapath FiFo Insertion Logic
John Lofgren, Josefina Hobbs, John McCardle
CGVR
2006
13 years 6 months ago
Interpolation-Friendly Soft Shadow Maps
We present Penumbra Limit Maps, a technique for rendering soft shadows from a modified shadow map. The shadow representation used by our method has excellent interpolation propert...
Orion Sky Lawlor
CGVR
2006
13 years 6 months ago
Conflict Analysis in Replicated Collaborative Solid Modeling Systems
Conflict problem is one of the major issues in Collaborative CAD systems. Based on a flexible multi-user interaction framework for replicated Collaborative Solid Modeling (CSM) sys...
Shuxu Jing, Fazhi He, Huajun Liu, Bin Liao
CGVR
2006
13 years 6 months ago
Remote Move-Related Operation Awareness in Real-Time Internet-Based Collaborative Graphics Design Systems
Supporting awareness of other cooperators is an idea that holds promise for improving the usability of real-time distributed collaborative graphics design systems. However, networ...
Bo Jiang, Jianxv Yang
CGVR
2006
13 years 6 months ago
Calibration-free Line-based Tracking for Video Augmentation
This paper presents a calibration-free line-based tracking method to augment virtual objects into a video sequence. The presented method uses a cube on the first image to calibrat...
Bolan Jiang
CGVR
2006
13 years 6 months ago
Extensible Interface Using Projector-Based Augmentation
- This paper describes our design and implementations of projector-based computer augmented environment that allows users to interchange digital information between a computer and ...
Sang Heon Han, Jung Hoon Kim, Tae Soo Yun, Dong Ho...
CGVR
2006
13 years 6 months ago
Local Z-Buffering Rendering in Large Complex Scenes
- A novel output sensitive real-time rendering algorithm local Z-buffering for the large complex scenes is presented in this paper. A na
Xiaoxu Han
CGVR
2006
13 years 6 months ago
Software and Methods for Motion Capture and Tracking in Animation
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
Joan V. Condell, George Moore, John Moore