Sciweavers

CGVR
2008
13 years 5 months ago
River and Coastal Action in Automatic Terrain Generation
- The erosive action of rivers and seas has immense influence on the appearance of the physical landscape. However, the creation of several important river and coastal features are...
Soon Tee Teoh
CGVR
2008
13 years 5 months ago
A Graph Drawing Algorithm for the Game of Sprouts
- A graph drawing algorithm for the Game of Sprouts is presented. The algorithm guarantees that the polylines that connect graph nodes are drawn smoothly and that they maintain rea...
Wayne Brown, Leemon C. Baird III
CGVR
2008
13 years 5 months ago
Generating Smooth Virtual Reality Maps Using 3D Building Blocks
- In this paper, we describe a 3D modeling program called RMBL3D, Realistic Maps Built like Legos, which manipulates the architectural repetition in building structures to produce ...
Bradley J. Wimpey, Walter D. Potter
CGVR
2008
13 years 5 months ago
Algorithms for the Automatic Generation of Urban Streets and Buildings
- We describe the algorithms we have developed to automatically generate street networks and building plots in the automatic procedural creation of a realistic city. Our system fir...
Soon Tee Teoh
CGVR
2008
13 years 5 months ago
RECOLLVE - REpresenting COLLaboration in Virtual Environments
Abstract--The world globalization process, the increasing demand of communication and information technologies creates an enormous demand for collaborative applications. Aiming to ...
José Valentim Dos Santos Filho, Roberta Lim...