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CHI
2003
ACM
13 years 8 months ago
Emotional interaction
This paper discusses the association of emotions as an underlying component of everyday human-computer interaction. It presents the ongoing work in the design of an experiment to ...
Pedro Branco
CHI
2003
ACM
13 years 9 months ago
Cell phone communication and driver visual behavior: the impact of cognitive distraction
With the advent of new technology in vehicles, drivers can access information in many different forms (email, address books, Web pages) and from many information sources (cell pho...
Patricia Trbovich, Joanne L. Harbluk
CHI
2003
ACM
13 years 9 months ago
Comparative effectiveness of augmented reality in object assembly
Although there has been much speculation about the potential of Augmented Reality (AR), there are very few empirical studies about its effectiveness. This paper describes an exper...
Arthur Tang, Charles B. Owen, Frank Biocca, Weimin...
CHI
2003
ACM
13 years 9 months ago
Understanding and enhancing call centre computer-
There are many interactions that take place at a call centre; between the customer and agent, the agent and computer, and indirectly between the customer and computer. This paper ...
Anette Steel
CHI
2003
ACM
13 years 9 months ago
iCAP: an informal tool for interactive prototyping of context-aware applications
iCAP is a system that assists users in prototyping contextaware applications. iCAP supports sketching for creating input and output devices, and using these devices to design inte...
Timothy Sohn, Anind K. Dey
CHI
2003
ACM
13 years 9 months ago
ThumbSense: automatic input mode sensing for touchpad-based interactions
While manipulating the touchpad, a user’s hand position must be away from the keyboard’s home position. This effect hinders smooth switching between text entry and pointer man...
Jun Rekimoto
CHI
2003
ACM
13 years 9 months ago
Nostalgia: an evocative tangible interface for elderly users
Nostalgia is a prototype which users can use for listening to old news and music from the twentieth century. The design of Nostalgia is an attempt to design an artefact that in a ...
Magnus Nilsson, Sara Johansson, Maria Håkans...
CHI
2003
ACM
13 years 9 months ago
SeismoSpin: a physical instrument for digital data
SeismoSpin is a novel interactive instrument designed around a “Disc-Jockey/mixer” metaphor that gives seismologists a quick and powerful way to explore earthquake data. The c...
Mark McKelvin, Ragnhild Nestande, Leticia Valdez, ...
CHI
2003
ACM
13 years 9 months ago
Isometric pointer interfaces for wearable 3D visualization
3D visualizations will soon be important wearable computer applications. However, 3D interaction can be problematic, especially in a wearable computing environment. We evaluated f...
David M. Krum, Rob Melby, William Ribarsky, Larry ...
CHI
2003
ACM
13 years 9 months ago
Assessing the value of a cursor pointing device for remote collaboration on physical tasks
This study assessed the value of a cursor pointer that allows remote collaborators to point to locations in a partner’s workspace via a shared video feed. We compared performanc...
Susan R. Fussell, Leslie D. Setlock, Elizabeth M. ...