Sciweavers

CHI
2004
ACM
13 years 10 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
CHI
2004
ACM
13 years 10 months ago
Task-evoked pupillary response to mental workload in human-computer interaction
Shamsi T. Iqbal, Xianjun Sam Zheng, Brian P. Baile...
CHI
2004
ACM
13 years 10 months ago
TNT: a numeric keypad based text input method
With the evolving functionality in television-based (TVbased) information and entertainment appliances, there is an increased need to enable users input text through remote contro...
Magnus Ingmarsson, David Dinka, Shumin Zhai
CHI
2004
ACM
13 years 10 months ago
From mental effort to perceived usability: transforming experiences into summary assessments
In many cases, practitioners and researchers of HumanComputer Interaction and Usability Engineering rely on users' subjective product quality assessments. Such an assessment ...
Marc Hassenzahl, Nina Sandweg
CHI
2004
ACM
13 years 10 months ago
Revealing delay in collaborative environments
Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser...
CHI
2004
ACM
13 years 10 months ago
A reduced QWERTY keyboard for mobile text entry
Nathan Green, Jan Krüger, Chirag Faldu, Rober...
CHI
2004
ACM
14 years 4 months ago
Story lifecycle in a product development organization
This poster describes an integrated set of stories and story-based activities that we have used in product development in IBM Software Group's Lotus product organizations. We...
Majie Zeller, Sandra L. Kogan, Michael J. Muller, ...