Sciweavers

CHI
2005
ACM
14 years 5 months ago
The domestic economy: a broader unit of analysis for end user programming
Domestic ubicomp applications often assume individual users will program and configure their technology in isolation, decoupled from complex domestic environments in which they ar...
Jennifer A. Rode, Eleanor F. Toye, Alan F. Blackwe...
CHI
2005
ACM
14 years 5 months ago
SonicTexting
SonicTexting is a system for inputting text ? `texting' ? using gestures and sound. As in musical instruments and everyday mechanical objects, sound in SonicTexting is synchr...
Michal Rinott
CHI
2005
ACM
14 years 5 months ago
A transformation strategy for multi-device menus and toolbars
The increasing variety of different devices with different screen size, interaction paradigms and application areas raises the need for new technologies of cross-device developmen...
Kai Richter
CHI
2005
ACM
14 years 5 months ago
A transformational approach to multi-device interfaces
Using the same application on different devices requires the user to perform a mental transformation in order to adapt his knowledge to a new platform. In this work we describe ho...
Kai Richter
CHI
2005
ACM
14 years 5 months ago
Tangible user interfaces for children
This poster describes the design and early evaluation of MusicPets. MusicPets allows children to store audio, such as (composed) tunes or recorded messages, on tangible containers...
Glenda Revelle, Oren Zuckerman, Allison Druin, Mar...
CHI
2005
ACM
14 years 5 months ago
Beyond threaded conversation
Describes a design for a graphical landscape approach to creating a living archive for online conversation; discusses the questions this work addresses and the design approach tak...
Paul Resnick, John Riedl, Loren G. Terveen, Mark A...
CHI
2005
ACM
14 years 5 months ago
Parallel worlds: immersion in location-based experiences
This paper analyses the stages and circumstances for immersion based on quantitative and qualitative feedback from 563 people who took part in a three week long public trial of a ...
Ben J. C. Clayton, Erik Geelhoed, Josephine Reid, ...
CHI
2005
ACM
14 years 5 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
CHI
2005
ACM
14 years 5 months ago
UXnet: making connections
This position paper for the CHI2005 Development Consortium describes the vision that led to the formation of the User Experience Network (UXnet) and cross-disciplinary needs it ad...
Whitney Quesenbery, Richard Anderson, Beth Mazur
CHI
2005
ACM
14 years 5 months ago
Interrupted cognition and design for non-disruptiveness: the skilled memory approach
Interruptions have gained in importance as a topic in current HCI research. Through a series of experiments, we take a step toward analyzing the active role of human memory in con...
Antti Oulasvirta