Sciweavers

CIE
2007
Springer
13 years 4 months ago
Group play: determining factors on the gaming experience in multiplayer role-playing games
Anders Tychsen, Michael Hitchens, Thea Brolund, Do...
CIE
2007
Springer
13 years 4 months ago
Human trials: an experiment in intermedia performance
Josephine Anstey, Sarah Bay-Cheng, Dave Pape, Stua...
CIE
2007
Springer
13 years 4 months ago
Embedded noninteractive continuous bot detection
Roman V. Yampolskiy, Venu Govindaraju
CIE
2007
Springer
13 years 4 months ago
Learn and play with interactive TV
Konstantinos Chorianopoulos, George Lekakos
CIE
2007
Springer
13 years 4 months ago
A day in the life
Chris Davison
CIE
2007
Springer
13 years 4 months ago
Emotive captioning
Closed captioning has been enabling access to television for people who are deaf and hard of hearing since the early 1970s. Since that time, technology and people’s demands have...
Daniel G. Lee, Deborah I. Fels, John Patrick Udo
CIE
2007
Springer
13 years 4 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
CIE
2007
Springer
13 years 4 months ago
An aircraft cabin wireless system for games and video entertainment
Dwayne Folden, Trent Jackson, Michael Panique, Ria...
CIE
2007
Springer
13 years 4 months ago
Pervasive game flow: understanding player enjoyment in pervasive gaming
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Kalle Jegers