Sciweavers

CIG
2006
IEEE
13 years 10 months ago
Anomaly Detection in Magnetic Motion Capture using a 2-Layer SOM network
— Over recent years, the fall in cost, and increased availability of motion capture equipment has led to an increase in non-specialist companies being able to use motion capture ...
Iain Miller, Stephen McGlinchey, Benoit Chaperot
CIG
2006
IEEE
13 years 10 months ago
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation
Abstract— This paper compares the use of temporal difference learning (TDL) versus co-evolutionary learning (CEL) for acquiring position evaluation functions for the game of Othe...
Simon M. Lucas, Thomas Philip Runarsson
CIG
2006
IEEE
13 years 10 months ago
Integration and Evaluation of Exploration-Based Learning in Games
Igor Karpov, Thomas D'Silva, Craig Varrichio, Kenn...
CIG
2006
IEEE
13 years 10 months ago
ChessBrain II - A Hierarchical Infrastructure for Distributed Inhomogeneous Speed-Critical Computation
—The ChessBrain project currently holds an official Guinness World Record for the largest number of computers used to play one single game of chess. In this paper, we cover the l...
Colin Frayn, Carlos Justiniano, Kevin Lew
CIG
2006
IEEE
13 years 10 months ago
A Coevolutionary Model for The Virus Game
— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
Peter I. Cowling, M. H. Naveed, M. A. Hossain
CIG
2006
IEEE
13 years 10 months ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
CIG
2006
IEEE
13 years 10 months ago
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents
— Intelligent agents in games and simulators often operate in environments subject to symmetric transformations that produce new but equally legitimate environments, such as reï¬...
Bobby D. Bryant, Risto Miikkulainen
CIG
2006
IEEE
13 years 10 months ago
Monte-Carlo Go Reinforcement Learning Experiments
Abstract— This paper describes experiments using reinforcement learning techniques to compute pattern urgencies used during simulations performed in a Monte-Carlo Go architecture...
Bruno Bouzy, Guillaume Chaslot