Sciweavers

ICDCS
2012
IEEE
11 years 11 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ICDAR
2011
IEEE
12 years 9 months ago
A Digital Ink Recogntion Server for Handwritten Japanese Text
— This paper describes the design and implementation of a digital ink recognition server for handwritten Japanese text. Currently, fast and accurate recognition of online handwri...
Daqing Wang, Bilan Zhu, Masaki Nakagawa
NOSSDAV
2011
Springer
13 years 5 days ago
A measurement study of resource utilization in internet mobile streaming
The pervasive usage of mobile devices and wireless networking support have enabled more and more Internet streaming services to all kinds of heterogeneous mobile devices. However,...
Yao Liu, Fei Li, Lei Guo, Songqing Chen
PDP
2011
IEEE
13 years 1 months ago
Transport Optimization in Peer-to-Peer Networks
Abstract—The peer-to-peer networking concept has revolutionized the cost structure of Internet data dissemination by making large scale content delivery with low server cost feas...
Konstantin Miller, Adam Wolisz
GIS
2010
ACM
13 years 7 months ago
Reverse k-Nearest Neighbor monitoring on mobile objects
In this paper we focus on the problem of continuously monitoring the set of Reverse k-Nearest Neighbors (RkNNs) of a query object in a moving object database using a client server...
Tobias Emrich, Hans-Peter Kriegel, Peer Kröge...
AP2PC
2004
Springer
14 years 2 months ago
The SEWASIE Multi-agent System
Abstract. Data integration, in the context of the web, faces new problems, due in particular to the heterogeneity of sources, to the fragmentation of the information and to the abs...
Sonia Bergamaschi, Pablo R. Fillottrani, Gionata G...