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PC
2007
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13 years 4 months ago
Physically based simulation of cloth on distributed memory architectures
Physically based simulation of cloth in virtual environments is a computationally demanding problem. It involves modeling the internal material properties of the textile (physical...
Bernhard Thomaszewski, Wolfgang Blochinger
SIGGRAPH
1998
ACM
13 years 9 months ago
Large Steps in Cloth Simulation
The bottle-neck in most cloth simulation systems is that time steps must be small to avoid numerical instability. This paper describes a cloth simulation system that can stably ta...
David Baraff, Andrew P. Witkin
SIGGRAPH
2010
ACM
13 years 9 months ago
Example-based wrinkle synthesis for clothing animation
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, that fits closely to a figure’s body. Compared to flowing cloth, such as loo...
Huamin Wang, Florian Hecht, Ravi Ramamoorthi, Jame...
CA
2002
IEEE
13 years 10 months ago
Avenues of Research in Dynamic Clothing
While mechanical cloth simulation systems are widely used for creating draped garments on virtual characters, the animation of virtual garments raise challenges on its own. The pe...
Nadia Magnenat-Thalmann, Pascal Volino, Frederic C...
PPAM
2007
Springer
13 years 11 months ago
Cloth Simulation in the SILC Matrix Computation Framework: A Case Study
This paper presents a case study of numerical simulations in an easy-to-use matrix computation framework named Simple Interface for Library Collections (SILC), which allows users t...
Tamito Kajiyama, Akira Nukada, Reiji Suda, Hidehik...