Sciweavers

GAMEON
2009
13 years 2 months ago
Rendering Water and Land Interaction using a Spring System
This paper describes a spring-based model for the interaction of water and land, which reconciles realism and fast rendering. The system controls the motion and interdependences o...
Yifan Sui, Andrew Davison
WDAG
2010
Springer
183views Algorithms» more  WDAG 2010»
13 years 2 months ago
What Is the Use of Collision Detection (in Wireless Networks)?
We show that the asymptotic gain in the time complexity when using collision detection depends heavily on the task by investigating three prominent problems for wireless networks,...
Johannes Schneider, Roger Wattenhofer
CGF
2002
168views more  CGF 2002»
13 years 4 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
COMPUTING
2004
107views more  COMPUTING 2004»
13 years 4 months ago
Efficient Collision Detection for Moving Ellipsoids Using Separating Planes
We present a simple, accurate and efficient algorithm for collision detection among moving ellipsoids. Its efficiency is attributed to two results: (i) a simple algebraic test for...
Wenping Wang, Yi-King Choi, Bin Chan, Myung-Soo Ki...
CGF
2004
165views more  CGF 2004»
13 years 4 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
VC
2008
190views more  VC 2008»
13 years 4 months ago
Fast collision detection using the A-buffer
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Han-Young Jang, JungHyun Han
TVCG
2008
119views more  TVCG 2008»
13 years 4 months ago
Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection
Abstract-- We propose an acceleration scheme for dynamic collision detection at interactive rates. We use a tight bounding volume representation that offers fast update rates and t...
Daniel S. Coming, Oliver G. Staadt
JVCA
2006
140views more  JVCA 2006»
13 years 4 months ago
A fast triangle to triangle intersection test for collision detection
The triangle-to-triangle intersection test is a basic component of all collision detection data structures and algorithms. This paper presents a fast method for testing whether tw...
Oren Tropp, Ayellet Tal, Ilan Shimshoni
IJSM
2006
89views more  IJSM 2006»
13 years 4 months ago
Temporal Coherence in Bounding Volume Hierarchies for Collision Detection
Collision detection is a fundamental problem in computer graphics. In this paper, temporal coherence is studied and an algorithm exploiting it for bounding volume hierarchies, is ...
Oren Tropp, Ayellet Tal, Ilan Shimshoni, David P. ...
DC
2006
13 years 4 months ago
Performing work in broadcast networks
We consider the problem of how to schedule t similar and independent tasks to be performed in a synchronous distributed system of p stations communicating via multiple-access chan...
Bogdan S. Chlebus, Dariusz R. Kowalski, Andrzej Li...