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CGF
2007
128views more  CGF 2007»
9 years 5 months ago
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet availa...
Stefan Popov, Johannes Günther, Hans-Peter Se...
CVPR
2010
IEEE
9 years 7 months ago
Modeling Pixel Process with Scale Invariant Local Patterns for Background Subtraction in Complex Scenes
Background modeling plays an important role in video surveillance, yet in complex scenes it is still a challenging problem. Among many difficulties, problems caused by illuminatio...
Shengcai Liao, Guoying Zhao, Vili Kellokumpu, Matt...
RT
1995
Springer
9 years 9 months ago
A Clustering Algorithm for Radiance Calculation in General Environments
: This paper introduces an efficient hierarchical algorithm capable of simulating light transfer for complex scenes containing non-diffuse surfaces. The algorithmstemsfroma newfor...
François X. Sillion, George Drettakis, Cyri...
GRAPHITE
2007
ACM
9 years 9 months ago
Visibility map for global illumination in point clouds
Point-sampled geometry has gained significant interest due to their simplicity. The lack of connectivity touted as a plus, however, creates difficulties in many operations like ge...
Rhushabh Goradia, Anil Kanakanti, Sharat Chandran,...
SIGGRAPH
1997
ACM
9 years 9 months ago
Rendering complex scenes with memory-coherent ray tracing
Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...
DEM
2001
Springer
198views GIS» more  DEM 2001»
9 years 10 months ago
Modeling of Ecosystems as a Data Source for Real-Time Terrain Rendering
With the advances in rendering hardware, it is possible to render very complex scenes in real-time. In general, computers do not have enough memory to store all the necessary infor...
Johan Hammes
DAGM
2003
Springer
9 years 10 months ago
Training and Recognition of Complex Scenes Using a Holistic Statistical Model
We present a holistic statistical model for the automatic analysis of complex scenes. Here, holistic refers to an integrated approach that does not take local decisions about segme...
Daniel Keysers, Michael Motter, Thomas Deselaers, ...
RT
2004
Springer
9 years 11 months ago
An Irradiance Atlas for Global Illumination in Complex Production Scenes
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an adaptive, sparse octree with a “brick” at each octree node; each brick con...
Per H. Christensen, Dana Batali
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