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CA
2002
IEEE
13 years 9 months ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
CA
2002
IEEE
13 years 9 months ago
Avenues of Research in Dynamic Clothing
While mechanical cloth simulation systems are widely used for creating draped garments on virtual characters, the animation of virtual garments raise challenges on its own. The pe...
Nadia Magnenat-Thalmann, Pascal Volino, Frederic C...
CA
2002
IEEE
13 years 9 months ago
Model-based Animation of Coverbal Gesture
Virtual conversational agents are supposed to combine speech with nonverbal modalities for intelligible and believeable utterances. However, the automatic synthesis of coverbal ge...
Stefan Kopp, Ipke Wachsmuth
CA
2002
IEEE
13 years 9 months ago
Homotopic Database Animation
Very large databases on the Web have been changing dynamically and have become complicated today. This research aims at helping users’ understanding of database changes by datab...
Toshio Kodama, Tosiyasu L. Kunii
CA
2002
IEEE
13 years 9 months ago
Lip Synchronization for Song
We describe techniques used to create animations of song. Modification to a text-to-audiovisual-speech system have been made to take extra information contained the timing and fr...
Scott A. King, Richard E. Parent
CA
2002
IEEE
13 years 9 months ago
Haptics Technologies and Cultural Heritage Applications
This article describes the architecture of the "Museum of Pure Form", a virtual reality system where the user can interact, through the senses of touch and sight, with d...
Massimo Bergamasco, Antonio Frisoli, Federico Barb...
CA
2002
IEEE
13 years 9 months ago
Evaluating Video-Based Motion Capture
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Michael Gleicher, Nicola J. Ferrier
CA
2002
IEEE
13 years 9 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
CA
2002
IEEE
13 years 9 months ago
A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation
Animated characters may exhibit several kinds of dynamic intelligence when performing low-level navigation (i.e., navigation on a local perceptual scale): They decide among differ...
Eric Aaron, Harold C. Sun, Franjo Ivancic, Dimitri...
MMM
2003
Springer
258views Multimedia» more  MMM 2003»
13 years 10 months ago
2D Shape Transformation Using 3D Blending
Computer animation is one of the key components of a multimedia document or presentation. Shape transformation between objects of different topology and positions is an open model...
Galina Pasko, Alexander A. Pasko, M. Ikeda, Tosiya...