Sciweavers

DIGRA
2005
Springer
13 years 9 months ago
Game Engineering for a Multiprocessor Architecture
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abdennour El Rhalibi, Steve Costa, David England
SIGITE
2005
ACM
13 years 10 months ago
Hands-on approach to teaching computer networking using packet traces
This paper describes a novel approach to teaching computer networking through packet traces of actual network traffic. The paper describes a set of exercises that use packet trace...
Jeanna Neefe Matthews
MM
2005
ACM
215views Multimedia» more  MM 2005»
13 years 10 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
ITICSE
2005
ACM
13 years 10 months ago
Experiments in the automatic marking of ER-diagrams
In this paper we present an approach to the computer understanding of diagrams and show how it can be successfully applied to the automatic marking (grading) of student attempts a...
Pete G. Thomas, Kevin G. Waugh, Neil Smith
ITICSE
2005
ACM
13 years 10 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
13 years 10 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
SIGCSE
2006
ACM
162views Education» more  SIGCSE 2006»
13 years 10 months ago
Accessibility first!: a new approach to web design
This paper proposes an accessibility first pedogogy for web design, in which the course is organized around the requirement of implementing web pages accessible to visually impai...
Brian J. Rosmaita
SIGCSE
2006
ACM
170views Education» more  SIGCSE 2006»
13 years 10 months ago
MARS: an education-oriented MIPS assembly language simulator
We describe the implementation of “MARS,” a GUI, Java-based simulator for the MIPS assembly language. MIPS, the computer architecture underlying the simulated assembly languag...
Kenneth Vollmar, Pete Sanderson
MM
2006
ACM
189views Multimedia» more  MM 2006»
13 years 10 months ago
Real-time computerized annotation of pictures
Automated annotation of digital pictures has been a highly challenging problem for computer scientists since the invention of computers. The capability of annotating pictures by c...
Jia Li, James Ze Wang
IUI
2006
ACM
13 years 10 months ago
Posture and activity silhouettes for self-reporting, interruption management, and attentive interfaces
In this paper we present a novel system for monitoring a computer user’s posture and activities in front of the computer (e.g., reading, speaking on the phone, etc.) for self-re...
Alejandro Jaimes