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AIIDE
2009
8 years 11 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
ERCIMDL
2008
Springer
122views Education» more  ERCIMDL 2008»
8 years 12 months ago
Improving Temporal Language Models for Determining Time of Non-timestamped Documents
Taking the temporal dimension into account in searching, i.e., using time of content creation as part of the search condition, is now gaining increasingly interest. However, in the...
Nattiya Kanhabua, Kjetil Nørvåg
ISMAR
2003
IEEE
9 years 3 months ago
DART: The Designer's Augmented Reality Toolkit
This demonstration will highlight the Designer’s Augmented Reality Toolkit (DART), a system that allows users to easily create augmented reality (AR) experiences. Over the past ...
Blair MacIntyre, Maribeth Gandy, Jay David Bolter,...
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